The museum is bigger than the machines currently emulated.

These manufacturer pages connect every playable exhibit to the wider product families around it. They deliberately include important systems that are not yet emulated, so the collection reads as computer history rather than a list constrained by what happens to run in the browser today.

Company histories

Major manufacturers and platform owners in the museum story

Each page marks what is playable now and what belongs to the wider historical lineage.

Manufacturer story

Hewlett-Packard

From scientific RPN calculators to long-lived engineering platforms.

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Manufacturer story

Texas Instruments

Calculators, 16-bit home computers and the classroom graphing ecosystem.

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Manufacturer story

Commodore / MOS / Amiga

Vertical integration, aggressive pricing and custom silicon.

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Manufacturer story

IBM

The PC architecture that escaped its inventor and became an industry standard.

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Manufacturer story

Atari

Custom video hardware from the VCS through 8-bit computers, ST and beyond.

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Manufacturer story

Sinclair

Minimal hardware, radical pricing and a huge British software culture.

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Manufacturer story

Acorn

Education, elegant 6502 systems and the birth of ARM personal computing.

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Manufacturer story

Amstrad

Integrated 8-bit packages, word processors and inexpensive PC compatibles.

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Manufacturer story

Sharp

Pocket computers, LCD engineering and a wider Japanese computer lineage.

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Manufacturer story

Nintendo

Platform control, battery-conscious handhelds and durable compatibility.

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Manufacturer / platform story

Microsoft

Software standards that became hardware platforms.

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Manufacturer / platform story

Tandy / Radio Shack

Retail distribution, TRS-80 compatibility and practical portable computing.

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Manufacturer / platform story

Sony

MSX computing, optical media and the PlayStation reset.

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Manufacturer / platform story

NEC

The Japanese PC mainstream that Western histories often omit.

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Manufacturer / platform story

Psion

From organiser to pocket office and the EPOC smartphone lineage.

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Some of the most important “brands” were not manufacturers at all.

Personal computing repeatedly escaped individual companies. CP/M let 8080 and Z80 software move across incompatible machines; MSX defined a multi-vendor home-computer standard; IBM PC compatibility became larger than IBM; DOS and later Windows became targets independent of one hardware badge. The museum therefore keeps platform history beside manufacturer history.

Important machines outside the current emulator set

The brand pages mention many of them in context. Across the industry, future candidates include the MITS Altair 8800, IMSAI 8080, TRS-80 Model I/III/4 and Model 100, Osborne 1, Kaypro II, Dragon 32, Oric-1/Atmos, Sinclair QL, Apple Lisa and IIGS, Acorn Archimedes, Amiga 1000/1200, Atari Falcon, Psion Organiser/Series 3/5, NEC PC-88/PC-98, NeXT Computer, SNES, Mega Drive/Genesis, PlayStation, Saturn, Dreamcast and many others. They are part of the museum's historical map even when there is no launch button yet.