Microsoft

Software standards that became hardware platforms.

The museum thread

Why this brand matters

Microsoft matters here because CP/M, MS-DOS, MSX and Windows show how a software contract can become more durable than any one computer model. The playable MSX and x86 exhibits are therefore parts of a Microsoft story even though their hardware came from many manufacturers.

Major machines and families

A historical map of the systems relevant to this museum's story, not merely the models currently emulated.

PeriodMachine / familyWhy it belongs in the storyMuseum status
1975Altair BASICMicrosoft begins by supplying a language for the Altair 8800; software portability becomes the company’s route into personal computing.Historical context
1981MS-DOS / PC DOSThe operating-system layer of the IBM PC becomes a transferable compatibility target across clone hardware.Playable context
1983MSXMicrosoft/ASCII specification defining a multi-vendor Z80 home-computer platform, especially important in Japan, Europe and South America.Playable
1985Windows 1.xEarly graphical environment on top of DOS.Not yet emulated
1990–1992Windows 3.0 / 3.1Turns the compatible PC into a dominant graphical application platform.Playable on suitable DOS/PC software
1995Windows 9532-bit consumer GUI, Plug and Play and the Start-menu era consolidate the Wintel desktop.Not yet a dedicated exhibit
2001XboxMicrosoft becomes a console hardware platform owner as well as a software platform vendor.Not yet emulated

Continue the story

Microsoft in context

No manufacturer exists in isolation: standards, CPUs, software and developer communities repeatedly cross company boundaries.

Research & provenance

Technical specifications and chronology on this manufacturer page are intended to remain traceable to original documentation and established archives. See the source path for this family →