The museum thread
Why this brand matters
Microsoft matters here because CP/M, MS-DOS, MSX and Windows show how a software contract can become more durable than any one computer model. The playable MSX and x86 exhibits are therefore parts of a Microsoft story even though their hardware came from many manufacturers.
Major machines and families
A historical map of the systems relevant to this museum's story, not merely the models currently emulated.
| Period | Machine / family | Why it belongs in the story | Museum status |
|---|---|---|---|
| 1975 | Altair BASIC | Microsoft begins by supplying a language for the Altair 8800; software portability becomes the company’s route into personal computing. | Historical context |
| 1981 | MS-DOS / PC DOS | The operating-system layer of the IBM PC becomes a transferable compatibility target across clone hardware. | Playable context |
| 1983 | MSX | Microsoft/ASCII specification defining a multi-vendor Z80 home-computer platform, especially important in Japan, Europe and South America. | Playable |
| 1985 | Windows 1.x | Early graphical environment on top of DOS. | Not yet emulated |
| 1990–1992 | Windows 3.0 / 3.1 | Turns the compatible PC into a dominant graphical application platform. | Playable on suitable DOS/PC software |
| 1995 | Windows 95 | 32-bit consumer GUI, Plug and Play and the Start-menu era consolidate the Wintel desktop. | Not yet a dedicated exhibit |
| 2001 | Xbox | Microsoft becomes a console hardware platform owner as well as a software platform vendor. | Not yet emulated |
Continue the story
Microsoft in context
No manufacturer exists in isolation: standards, CPUs, software and developer communities repeatedly cross company boundaries.
Technical specifications and chronology on this manufacturer page are intended to remain traceable to original documentation and established archives. See the source path for this family →
