Sega

From Z80 consoles to 16-bit dominance and ambitious 3D systems.

The museum thread

Why this brand matters

Sega's console history illustrates rapid architectural escalation: SG-1000 and Master System stayed close to the Z80/TMS9918 lineage, Mega Drive paired a 68000 with a Z80, and Saturn and Dreamcast became increasingly complex multi-processor systems.

The Master System exhibit therefore sits at the beginning of a much larger hardware arc, not as an isolated 8-bit console.

Major machines and families

This is a historical map of the machines relevant to this museum's story, not merely a list of the models currently emulated.

PeriodMachine / familyWhy it belongs in the storyMuseum status
1983SG-1000Sega's first cartridge home console, sharing broad architectural ideas with contemporary Z80/TMS9918 systemsNot yet emulated
1985–1986Mark III / Master SystemZ80 console with enhanced video hardware and FM sound options in some marketsPlayable: Master System
1988Mega Drive / GenesisMotorola 68000 + Z80 16-bit console that became Sega's mass-market high pointNot yet emulated
1990Game GearColour handheld closely related to Master System architectureNot yet emulated
1994SaturnComplex multi-processor 2D/3D console built around dual SH-2 CPUsNot yet emulated
1998DreamcastSH-4 / PowerVR console with modem and modern 3D architectureNot yet emulated

Continue the story

Sega in context

Brand histories overlap: CPUs, operating systems, standards, classroom adoption and software ecosystems routinely crossed manufacturer boundaries.

Research & provenance

Technical specifications and chronology on this manufacturer page are intended to remain traceable to original documentation and established archives. See the source path for this family →