Sony

MSX computing, optical media and the PlayStation reset.

The museum thread

Why this brand matters

Sony connects two very different platform ideas in this museum: participation in an open-ish multi-vendor home-computer standard through MSX, and later ownership of a tightly controlled global console ecosystem through PlayStation.

Major machines and families

A historical map of the systems relevant to this museum's story, not merely the models currently emulated.

PeriodMachine / familyWhy it belongs in the storyMuseum status
1983–1989HitBit MSX computersSony participates in the multi-vendor MSX standard with home computers sold in several regions.Playable as MSX platform
1994PlayStationCD-based 32-bit console with strong 3D acceleration and a developer-friendly ecosystem that reshaped the console market.Not yet emulated
2000PlayStation 2DVD-capable successor that became one of the most widely sold console platforms.Not yet emulated
2004PSPOptical-disc handheld combining 3D graphics, media playback and network features.Not yet emulated

Continue the story

Sony in context

No manufacturer exists in isolation: standards, CPUs, software and developer communities repeatedly cross company boundaries.

Research & provenance

Technical specifications and chronology on this manufacturer page are intended to remain traceable to original documentation and established archives. See the source path for this family →