The museum thread
Why this brand matters
Sony connects two very different platform ideas in this museum: participation in an open-ish multi-vendor home-computer standard through MSX, and later ownership of a tightly controlled global console ecosystem through PlayStation.
Major machines and families
A historical map of the systems relevant to this museum's story, not merely the models currently emulated.
| Period | Machine / family | Why it belongs in the story | Museum status |
|---|---|---|---|
| 1983–1989 | HitBit MSX computers | Sony participates in the multi-vendor MSX standard with home computers sold in several regions. | Playable as MSX platform |
| 1994 | PlayStation | CD-based 32-bit console with strong 3D acceleration and a developer-friendly ecosystem that reshaped the console market. | Not yet emulated |
| 2000 | PlayStation 2 | DVD-capable successor that became one of the most widely sold console platforms. | Not yet emulated |
| 2004 | PSP | Optical-disc handheld combining 3D graphics, media playback and network features. | Not yet emulated |
Continue the story
Sony in context
No manufacturer exists in isolation: standards, CPUs, software and developer communities repeatedly cross company boundaries.
Technical specifications and chronology on this manufacturer page are intended to remain traceable to original documentation and established archives. See the source path for this family →
